FIRE
10Ruddy Rose Dragon
Archetype:
Rose
ATK:
3200
DEF:
2400
View:
8904
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.
Ruddy Rose Dragon — Power Evaluation
Final Score: 71 ± 3 · Confidence: Medium
- Intrinsic: 72 · Deck: 70 · Meta: provisional
- Primary role: Boss/End-board · Secondary: Negation/Interaction, Recovery/Recursion
Why it scores here
Ruddy Rose Dragon is a Level 10 Synchro end-board piece valued for defensive disruption through its Quick Effect negation of destruction effects and recovery via Black Rose Dragon, rather than for its 3200 ATK stat. Its Synchro Summon effect delivers conditional board wipe and GY clearing, adding utility when specific materials (Black Rose Dragon or Plant Synchro) are used. Consistent inclusion across 72 distinct archetypes confirms accessibility, but thin combo evidence and moderate resource economy cap its power—it is a reliable finisher, not a game-shifting force.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 76 | Reliably summoned as a Level 10 Synchro endpoint in multiple archetype combo lines, run at 1 copy in 397 of 400 decks (verified) |
| Combo & Conversion | 67 | Appears in all 3 recorded combos with average power index 69.3 as board-finalizing piece, not a combo starter or extender (observed) |
| Resource Economy | 62 | Quick Effect negation tributes itself but summons Black Rose Dragon (net zero resources); Synchro Summon effect clears GY and conditionally destroys opponent's board (roughly even to positive, verified) |
| Effect & Interaction | 80 | Quick Effect provides reliable negation of destruction effects as a hard interrupt, backed by conditional field wipe targeting opponent's monsters (verified) |
| Material Utility | 52 | Solid 3200/2400 body with FIRE/Dragon typing provides baseline material value if negated, though performance as standalone body is secondary (inferred) |
| Resilience & Flexibility | 70 | Multi-turn Quick Effect paired with Black Rose Dragon recovery sustains defensive presence; single Extra Deck slot per deck limits redundancy (verified) |
| Deck-Building Efficiency | 74 | Extra Deck slot cost is reasonable for Level 10 Synchro; no brick risk or locks; splashes cleanly into 72 archetype homes with existing Synchro infrastructure (inferred) |
Calculation
Weight profile: Boss/End-board (primary role). Intrinsic ≈ 72, Deck ≈ 70, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Quick Effect negation of destruction effects provides reactive multi-turn disruption
- Synchro Summon effect conditionally wipes opponent's board when using Rose Dragon or Plant Synchro materials
- Consistent 1-copy inclusion in 72 distinct archetypes signals solid meta accessibility
- FIRE/Dragon type provides clean material utility for continuation plays
- Black Rose Dragon recovery converts negation into resource advantage when effect resolves
Weaknesses
- Level 10 Synchro requirement limits accessibility to Synchro-focused strategies only
- Conditional field wipe requires specific materials (Black Rose Dragon or Plant Synchro), reducing consistency
- Zero early-game impact; entire value is reactive and depends on reaching end-board state
- 3200/2400 stats are moderate for Level 10; material utility ranks below other Synchro bosses
- Negation requires surviving to opponent's turn and predicting destruction effects—not guaranteed disruption
Counters / choke points
- Non-destruction removal (bounce, banish, tributing) bypasses the Quick Effect entirely
- Empty GY on Synchro Summon eliminates board-wipe value if opponent has no cards
- Baiting negation with weak destruction effects wastes the single activation
Best use
Extra Deck finisher providing defensive negation and conditional board control in Synchro-based strategies. Decks: Rose Dragon, Stardust/Synchron, Elfnote, Power Patron, Mulcharmy, Tenpai Dragon. Suggested copies: 1.
Evidence & gaps
- Verified: Ruddy Rose Dragon is a Level 10 Synchro Monster, FIRE attribute, Dragon race, 3200 ATK / 2400 DEF; Quick Effect (active on opponent's turn) negates activation of destruction effects and special summons Black Rose Dragon from Extra Deck or GY as recovery; Synchro Summon effect banishes all GY cards; conditionally destroys all opponent's other cards if summoned using Black Rose Dragon or Plant Synchro Monster as material; Appears in 400 recent decks, run in main deck 100% of time (0 in side), average 1.01 copies per deck; Usage statistics show 100% inclusion in Rose Dragon and Crystrons archetypes, 60–100% in Scareclaw, Tenpai Dragon, and other primary Synchro homes across 5 measured archetypes
- Observed: Appears in all 3 recorded combo examples with average power index 69.3; positioned as end-board piece (0% as starter/material/payoff roles, unclear categorization); Top deck partners are Droll & Lock Bird (80% co-appearance), Ash Blossom & Joyous Spring (74.8%), Mulcharmy Fuwalos (65.8%); Stardust/Synchron is the largest single-archetype home at 15.2% of all 400 decks; 7 other archetypes appear in 2–11% of decks; Featured in Extra Deck sections of 6 major archetype guides (Stardust, Rose Dragon, Tenpai Dragon, Fleur, Infernoble Knight, others)
- Inferred: Primary role is Boss/End-board because it is summoned as a Level 10 Synchro finalizer after the combo line constructs necessary materials; Secondary roles Negation/Interaction and Recovery/Recursion derive from Quick Effect negation and Black Rose Dragon summon clause; Accessible through multiple Synchro summoning paths in 72 distinct archetype homes due to standard Level 10 Synchro materials being regularly assembled; Conditional field wipe is most consistent when Rose Dragon or Plant Synchro monsters are used as materials, aligning the card with its own archetype strategy; Material utility as a 3200/2400 FIRE Dragon is moderate; solid secondary material source but not the card's primary selling point
- Data gaps: Combo evidence is sparse (only 3 total combos) and the card's structural role in those combos is unclear (0% in all categorized role types: starter, searched, material, payoff, end-board, end-hand) No banlist token provided; legal copies field is empty; assumed unlimited (3 copies legal across all formats) No Top-Card ranking data supplied, so cannot confirm whether the card sees competitive play at top-8 level in any format Card's value in non-Synchro strategies or as a tech option in other gameplays is not measured; all deck evidence is Synchro-focused






